//==============================================================================// // Rat House v2 Beta 1 config file // // // // Make sure you put this .cfg file in your mod folder, not in usermaps, // // otherwise any changed settings will have no effect. // // Oh and don't forget to exec this cfg // // // // KiLL3R // // E-Mail: zak4000@gmail.com // // Xfire: zak4000 / kill3rzor // // Web: www.kill3rcreations.com // //==============================================================================// //==============================================================================// // General // //==============================================================================// // Allow impact sounds from dust fighter MGs and miniguns // Be careful when turning this on as up to 10 entities spawn each second // for each minigun turret and fighter that fires the MG // This may course the server to crash because of the G_SPAWN error // or something like that set rat_house_impact_sounds "0" // Allow vending machines (they restore your health) set rat_house_allow_vender "1" // Time before being able to get health again from vendors (seconds) set rat_house_health_wait "10" // Allow parachutes // There are 2 places in the map where you can collect a parachute // If you have one, while is the air, press USE button to open it set rat_house_allow_para "1" // Allow jump boots // There are 2 places in the map where you can collect a pair of jump boots // If you have a pair then you can double tab knife to use them set rat_house_allow_boots "1" // Don't receive damage when landing after using jump boots set rat_house_boots_safe "1" // Display your current location when you enter a new room or tunnel set rat_house_show_location "1" //==============================================================================// // Dust Fighters // //==============================================================================// // Allow dust fighters set rat_house_allow_fighter "1" // Dust fighter speed set rat_house_fighter_speed "700" // Dust fighter boost speed set rat_house_fighter_boost_speed "1700" // Blur screen when boosting set rat_house_fighter_boost_blur "1" // Speed of fighter when it crashes set rat_house_fighter_crash_speed "1000" // Speed of missiles fired from dust fighters set rat_house_fighter_missile_speed "1000" // Dust fighter MG damage set rat_house_fighter_mg_dmg "20" // Dust fighter MG accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_fighter_mg_acc "1" // Damage radius of missiles set rat_house_fighter_missile_dmg_radius "200" // Max damage of missiles set rat_house_fighter_missile_max_dmg "200" // Min damage of missiles set rat_house_fighter_missile_min_dmg "70" // Dust fighter missile accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_fighter_missile_acc "0.5" // Reload time for missiles set rat_house_fighter_reload "3" // Fire time for missiles set rat_house_fighter_fire "0.3" // Number of missiles to fire set rat_house_fighter_missiles "3" //==============================================================================// // Minigun Turrets // //==============================================================================// // Allow minigun turrets set rat_house_allow_minigun "1" // Minigun damage per bullet set rat_house_minigun_dmg "10" // Number of bullets it fires at a time // If you find that your server lags when players are firing the miniguns // try reducing this (valid numbers are 1,2,3 and 4) set rat_house_minigun_bullets "4" // Minigun accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_minigun_acc "1" //==============================================================================// // SAM Sites // //==============================================================================// // Allow SAM sites set rat_house_allow_sam "1" // SAM missile speed set rat_house_sam_missile_speed "1000" // Damage radius of missiles set rat_house_sam_dmg_radius "300" // Max damage of missiles set rat_house_sam_max_dmg "300" // Min damage of missiles set rat_house_sam_min_dmg "70" // Fire time set rat_house_sam_fire "0.5" // Reload time set rat_house_sam_reload "5" // Missile accuracy // 0 = Goes straight to where you aimed // 20 = Adds up to 20 degrees from where you aim set rat_house_sam_acc "1" //==============================================================================// // Airship/blimp // //==============================================================================// // Allow airships set rat_house_allow_airship "1" // Airship health set rat_house_airship_health "10000" // Damage radius from the bombs it drops set rat_house_airship_dmg_radius "500" // Max damage set rat_house_airship_max_dmg "300" // Min damage set rat_house_airship_min_dmg "70" // Reload time for bombs set rat_house_airship_reload "5" // Bomb drop interval set rat_house_airship_drop "1.5" // Number of bombs to drop set rat_house_airship_bombs "5" //==============================================================================// // Spawn removal // // // // These setting can remove unused spawns from the map to reduce lag. // // // // Spawns don't get removed if they are needed for the current gametype. // // // // Some mods may have problems if spawns are removed, so // // try enabling/disabling removal of different spawns until it works. // // // // The K3 mod handles the removal of spawns its // // self, so if you're running K3 v1.51 then you don't // // need to worry about these settings. // //==============================================================================// // Remove DM spawns set rat_house_remove_dm "1" // Remove TDM/KOTH spawns set rat_house_remove_tdm "1" // Remove SAB/CTF spawns set rat_house_remove_sab "1" // Remove DOM spawns set rat_house_remove_dom "1" // Remove SD spawns set rat_house_remove_sd "1"